Wednesday, May 12, 2010

MUSIC


Music is an art form whose medium is sound. Common elements of music are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics, and the sonic qualities of timbre and texture. The word derives from Greek (mousike), "(art) of the Muses".

The creation, performance, significance, and even the definition of music vary according to culture and social context. Music ranges from strictly organized compositions (and their recreation in performance), through improvisational music to aleatoric forms. Music can be divided into genres and subgenres, although the dividing lines and relationships between music genres are often subtle, sometimes open to individual interpretation, and occasionally controversial. Within "the arts", music may be classified as a performing art, a fine art, and auditory art.
To many people in many cultures music is an important part of their way of life. Greek philosophers and ancient Indian philosophers defined music as tones ordered horizontally as melodies and vertically as harmonies. Common sayings such as "the harmony of the spheres" and "it is music to my ears" point to the notion that music is often ordered and pleasant to listen to. However, 20th-century composer John Cage thought that any sound can be music, saying, for example, "There is no noise, only sound." According to musicologist Jean-Jacques Nattiez, "the border between music and noise is always culturally defined—which implies that, even within a single society, this border does not always pass through the same place; in short, there is rarely a consensus.... By all accounts there is no single and intercultural universal concept defining what music might be, except that it is 'sound through time'."

20th and 21st century music:

With 20th century music, there was a vast increase in music listening as the radio gained popularity and phonographs were used to replay and distribute music. The focus of art music was characterized by exploration of new rhythms, styles, and sounds. Igor Stravinsky, Arnold Schoenberg, and John Cage were all influential composers in 20th century art music.
Jazz evolved and became a significant genre of music over the course of the 20th century, and during the second half of that century, rock music did the same. Jazz is an American musical art form which originated in the beginning of the 20th century in African American communities in the Southern United States from a confluence of African and European music traditions. The style's West African pedigree is evident in its use of blue notes, improvisation, polyrhythms, syncopation, and the swung note. From its early development until the present, jazz has also incorporated music from 19th and 20th century American popular music. Jazz has, from its early 20th century inception, spawned a variety of subgenres, ranging from New Orleans Dixieland (1910s) to 1970s and 1980s-era jazz-rock fusion.
Rock music is a genre of popular music that developed in the 1960s from 1950s rock and roll, rockabilly, blues, and country music. The sound of rock often revolves around the electric guitar or acoustic guitar, and it uses a strong back beat laid down by a rhythm section of electric bass guitar, drums, and keyboard instruments such as organ, piano, or, since the 1970s, digital synthesizers. Along with the guitar or keyboards, saxophone and blues-style harmonica are used as soloing instruments. In its "purest form", it "has three chords, a strong, insistent back beat, and a catchy melody." In the late 1960s and early 1970s, rock music branched out into different subgenres, ranging from blues rock and jazz-rock fusion to heavy metal and punk rock, as well as the more classical influenced genre of progressive rock.

Performance::

Performance is the physical expression of music. Often, a musical work is performed once its structure and instrumentation are satisfactory to its creators; however, as it gets performed, it can evolve and change. A performance can either be rehearsed or improvised. Improvisation is a musical idea created without premeditation, while rehearsal is vigorous repetition of an idea until it has achieved cohesion. Musicians will sometimes add improvisation to a well-rehearsed idea to create a unique performance.
Many cultures include strong traditions of solo and performance, such as in Indian classical music, and in the Western Art music tradition. Other cultures, such as in Bali, include strong traditions of group performance. All cultures include a mixture of both, and performance may range from improvised solo playing for one's enjoyment to highly planned and organised performance rituals such as the modern classical concert, religious processions, music festivals or music competitions. Chamber music, which is music for a small ensemble with only a few of each type of instrument, is often seen as more intimate than symphonic works.

Music therapy:

Music therapy is an interpersonal process in which the therapist uses music and all of its facets—physical, emotional, mental, social, aesthetic, and spiritual—to help clients to improve or maintain their health. In some instances, the client's needs are addressed directly through music; in others they are addressed through the relationships that develop between the client and therapist. Music therapy is used with individuals of all ages and with a variety of conditions, including: psychiatric disorders, medical problems, physical handicaps, sensory impairments, developmental disabilities, substance abuse, communication disorders, interpersonal problems, and aging. It is also used to: improve learning, build self-esteem, reduce stress, support physical exercise, and facilitate a host of other health-related activities.
One of the earliest mentions of Music Therapy was in Al-Farabi's (c. 872 - 950) treatise Meanings of the Intellect which described the therapeutic effects of music on the soul. Music has long been used to help people deal with their emotions. In the 17th century, the scholar Robert Burton's The Anatomy of Melancholy argued that music and dance were critical in treating mental illness, especially melancholia. He noted that music has an "excellent power ...to expel many other diseases" and he called it "a sovereign remedy against despair and melancholy". He pointed out that in Antiquity, Canus, a Rhodian fiddler, used music to "make a melancholy man merry, ...a lover more enamoured, a religious man more devout." In November 2006, Dr. Michael J. Crawford and his colleagues also found that music therapy helped schizophrenic patients. In the Ottoman Empire, mental illnesses were treated with music.

Four-Dimensional Electron Microscopy

The discovery of the electron over a century ago and the realization of its dual character have given birth to one of the two most powerful imaging instruments: the electron microscope. The electron microscope’s ability to resolve three-dimensional (3D) structures on the atomic scale is continuing to affect different fields, including materials science and biology. In this Review, we highlight recent developments and inventions made by introducing the fourth dimension of time in electron microscopy. Today, ultrafast electron microscopy (4D UEM) enables a resolution that is 10 orders of magnitude better than that of conventional microscopes, which are limited by the video-camera rate of recording. After presenting the central concept involved, that of single-electron stroboscopic imaging, we discuss prototypical applications, which include the visualization of complex structures when unfolding on different length and time scales. The developed UEM variant techniques are several, and here we illucidate convergent-beam and near-field imaging, as well as tomography and scanning-pulse microscopy. We conclude with current explorations in imaging of nanomaterials and biostructures and an outlook on possible future directions in space-time, 4D electron microscopy.

JUMANJI


JUMANJI is a 1995 American fantasy film directed by Joe Johnston and based on Chris Van Allsburg's popular 1981 short story of the same name. The story is about a supernatural and ominous board game which makes animals and other jungle hazards appear upon each roll of the dice. Expensive, state of the art computer graphics and animatronics were employed by Industrial Light & Magic for the special effects sequences. The film stars Robin Williams, Bonnie Hunt, Kirsten Dunst, Bradley Pierce and Jonathan Hyde.
It is dedicated to the memory of Stephen L. Price, an ILM visual effects supervisor who was involved with the film. This motion picture was shot in New Hampshire, Maine, and Vancouver, British Columbia.

PLOT:

In 1869, two boys bury a chest near Bradford, New Hampshire. When one boy asks what will happen if someone unearths it, the other replies "May God have mercy on his soul." The sound of tribal drums is heard as the boys ride away.

A century later, in 1969, 12-year-old Alan Parrish flees on his bicycle from a gang of bullies, then runs into his father Sam's shoe factory, where he meets his friend Carl Bentley, one of Sam's employees. When Alan accidentally damages a shoe that Carl designed, Carl takes the blame and loses his job. Outside the factory, after the bullies beat him up and steal his bike, Alan follows the sound of tribal drumbeats into a construction site and finds the buried chest, which contains a board game called "Jumanji".

After taking the game home, Alan has an argument with his father, who wants to send him to boarding school. Alan prepares to run away, but his friend Sarah Whittle, who is the lead bully's girlfriend, arrives with Alan's bicycle. Alan and Sarah begin a game of Jumanji, which behaves strangely: When a player rolls the dice, the player's piece moves itself and a message appears on the board. The goal is to reach the center of the board and say "Jumanji". On their first moves, Alan is sucked into the board and Sarah is attacked by African bats. The message for Alan's move was In the jungle you must wait, until the dice read five or eight. This means he is trapped in the Jumanji jungle. He will be freed when a player rolls a five or an eight, but Sarah abandons the game.

Twenty-six years later, in 1995, Judy and Peter Shepherd move into the Parrish house with their aunt Nora after losing their parents in a car accident in Canada. They hear Jumanji's drumbeats and find the board game in the attic. When they begin playing, they are attacked by giant mosquitoes and crazed monkeys. The instructions say things will return to normal once the game finishes, so they continue. Peter rolls a five, releasing both a lion and Alan, who is now an adult. Alan locks the lion in the bedroom, then goes to the shoe factory, which is now boarded up and closed. On the way, he meets Carl, who lives unhappily as a police officer. In the factory, a stranger tells Alan that his father abandoned the business to search for him until his death.

When rolling the dice has no effect on the board, Alan realizes they are continuing the game he started back in 1969. The next move is Sarah Whittle's. They find her at home, a reclusive outcast traumatized by the game and its aftermath. She refuses to play, so Alan tricks her into rolling the dice. The following moves release man-eating vines, a hunter named Van Pelt, a stampede of rhinos, elephants and zebras, and a pelican that steals the board. Increasingly relentless havoc ensues throughout the town: Among other things, Peter turns into a monkey after trying to cheat; Peter, Sarah and Judy battle Van Pelt in a hardware store; and an earthquake splits the house in two. Finally, Alan wins the game after dropping the dice while cornered by Van Pelt. When he calls out "Jumanji," Van Pelt and the other jungle elements are sucked back into the board.

With the game over, Alan and Sarah find themselves in 1969 again as children, but retaining their memories of the game. Alan admits his guilt for destroying Carl's shoe, Carl gets his job back, and Sam tells Alan he doesn't have to go to boarding school. Alan and Sarah then throw the Jumanji board into a river. Twenty-six years later, Alan's and Sarah's knowledge of their experiences during the game has changed the future for the better: Alan and Sarah are married, Alan's parents are still alive, Alan has taken over the shoe business, and Carl still works there. Sarah is also pregnant. When Judy, Peter, and their parents visit the Parrishes at a Christmas party, Alan and Sarah offer the parents jobs in the shoe company and frantically discourage them from taking their planned skiing vacation in Canada, knowing that they would die in a car accident there. Sometime later, two French-speaking girls hear drumbeats as they walk along a beach, where the Jumanji board is half buried in the sand.

CAST:

Robin Williams as Alan Parrish
Bonnie Hunt as Sarah Whittle
Kirsten Dunst as Judy Shepherd
Bradley Pierce as Peter Shepherd
Jonathan Hyde as Van Pelt and Sam Parrish
Bebe Neuwirth as Nora Shepherd
David Alan Grier as Carl Bentley
Adam Hann-Byrd as young Alan Parrish
Laura Bell Bundy as young Sarah Whittle
Patricia Clarkson as Carol-Anne Parrish
Frank Welker as Special Vocal Effects (voice)

CLUES FOR THE GAME:

1. At night they fly, you'd better run. These winged things are not much fun. - African Bats.

2. In the jungle you must wait until the dice read five or eight. - Alan is sucked into the game.

3. A tiny bite can make you itch, make you sneeze, make you twitch. - Giant Mosquitoes.

4. This will not be an easy mission. Monkeys slow the expedition. - Monkeys.

5. His fangs are sharp, he likes your taste. Your party better move post-haste. - A Lion.

6. They grow much faster than bamboo. Take care or they'll come after you. - Crawling vines. In the board game adaption, the barb-shooting plants and man-eating plants have their own clue.

7. A hunter from the darkest wild makes you feel just like a child. - Van Pelt.

8. Don't be fooled, it isn't thunder. Staying put would be a blunder. - A Stampede. In the board game adaption, it was just Rhinos while the Elephants, Zebras, and the Pelican have their own clue.

9. A law of Jumanji having been broken, you'll be set back even more than your token. - Peter tries to cheat and the game reverses evolution on him as a penalty, slowly turning him into a monkey.

10. Every month at the quarter moon, there'll be a monsoon in your lagoon. - A Monsoon. In the board game adaption, the crocodile has its own clue.

11. Beware the ground on which you stand. The floor is quicker than the sand. - The floor beneath the player becomes Quicksand. In the board game, the clue reads "You better watch just where you stand. The floor is quicker than quicksand."

12. There is a lesson you will learn. Sometimes you must go back a turn. - Judy saves Alan from sinking.

13. Need a hand? Well you just wait. We'll help you out we each have eight - Large Spiders.

14. You're almost there with much at stake, but now the ground begins to quake - An Earthquake.

BOARD GAME CLUES:

1. Their boisterous laughing does provoke. In this adventure, they tell no joke. - Hyenas.

2. Don't stop the game you'll realize. Or one of you may vaporize. - Vaporization.

3. Splintered rafters all around. Duck them or they'll pin you down. - Falling wood.

4. With six-foot wingspan, sound of swish. It thinks the gameboard is a fish. - This is the Pelican's clue.

5. Enormous and yellow these flowers grew. Their flesh-eating blossoms are hungry for you. - This is the man-eating plant's clue.

6. Raging waters ebb and flow. Beware pirahnas down below. - Piranhas

7. Feline spots in the jungle blend. Be cautious of her, she's not your friend - A Leopard.

8. Elephants charging! You must confess...A freight train's damage would be far less. - This is the Elephant's clue.

9. Like a great white shark down the Nile. Beware the 25-foot crocodile. - This is the Crocodile's clue.

10. They march and eat and march and eat. If I were you, I'd watch my feet. - Army Ants.

11. Raging and howling, a gale throws it's might. Hold on for dear life or be blown out o'sight. - A Tornado.

12. Big as fists these balls of ice. Through umbrellas they will slice. - Large Hail.

13. An angry sky hurls bolts of light. If you can't take cover, you'd better take flight. - A dangerous Thunderstorm.

14. When you see it, you will shake. It's big and green and rhymes with lake. - A Snake.

15. Crawling and slithering up from the flood comes thousands of leeches to suck your blood. - Leeches.

16. Jungle plague germs, there's a medley. You can't see them but they're deadly. - Deadly plague.

17. Hush now! Just listen, no complaints, no more gripes. The power belong to the beasts with the stripes. - This is the Zebras' clue.

18. A cavernous yawn with tusks of course. Be sure to skirt this river horse. - A Hippopotamus.

19.These purple lovelies you'd want to grow...if it weren't for the poison barbs they throw. - This is the barb-shooting plants' clue.

Tuesday, May 11, 2010

Three mistakes of my life


THE THREE MISTAKES OF MY LIFE is the third novel written by Chetan Bhagat. The book was published in May 2008 and had an initial print-run of 200,000. The novel follows the story of three friends and is based in the city of Ahmedabad in western India.

SYNOPSIS:
The novel, written as if based on real events, is set in the year 2000, when a young boy in Ahmedabad called Govind dreams of starting a business. To accommodate his friends Ishaan and Omi's passion, they open a cricket shop. However, each has a different motive: Govind's goal is to make money; Ishaan desires to nurture Ali, a gifted batsman; Omi just wants to be with his friends. During the story the characters have to deal with religious politics, earthquake, riots, unacceptable love and their own mistakes.

MAJOR CHARACTERS:-

GOVIND:
Govind Patel is an ordinary guy with whom anybody can relate. He has very few desires but he is obsessed with the desires he covets. His main ambition is to become a businessman as he thinks that being a Gujarati, business is in his blood. His best friends are Omi and Ish (Ishan). Govind is an agnostic. His father has abandoned him and his mother,who runs a business of selling home-made food items. To support her financially, he takes mathematics tuitions. He continues these tuitions even after starting the cricket shop business. He is the narrator of this story and the one who makes the "Three Mistakes". During the course of the story he falls in loves with Vidya, Ishan's younger sister for whom he is a private tutor. Govind is the one who looks after the financial part of the business as he has good business sense and mathematical skills.

ISHAAN:
He is a big cricket freak and also a patriot at heart. Ishan has been the best cricketer in his locality and school. He suggests the name of their business as "Team India Cricket Shop". He helps Govind's business by organising daily cricket coaching camps. He has a family which makes life worse for him as he is a military school dropout. His father constantly nags him and his mother worsens the situation by keeping quiet. He has a younger sister, Vidya about whom he is quite protective. When he discovers that a boy called Ali is a very talented batsman, he decides to go any length to give Ali proper training. Ishan usually looks after day-to-day shop activities as he has genuine interest in any cricket-related thing.

OMI:
He is the son of the Hindu priest of the local temple. His family enjoys great respect among the people. Through Omi's parents and maternal uncle (who own few shops as a part of the temple trust property), they readily get a place to start their business. He is a rather dumb kind of boy and has not many dreams, but likes to concentrate on having a healthy body. However, he resents growing up and being a saint like his father. He is a religious person and actively takes part in his maternal uncle's (Bittoo Mama) religious politics. He is however confused about his religious views which are mainly influenced by Bittoo Mama.

VIDYA:
She is Ishan's younger sister. She is a rebel at heart and dreams to break free from the constraints of a typical middle-class family and society, to go to Mumbai, do a course in PR and become independent. She however despises maths which is required for her medical entrance exams. Hence, Ish asks Govind to take her mathematics tuition. However, in between their tuition they fall in love, have intimate sexual relations, which is unaccepted by anyone. Only Omi figures out the relationship Govind and Vidya share and also reminds Govind about the consequences of Ish getting to know about it.

ALI:
One of the students in Ish's coaching classes and a great batsman because of a rare nature's gift. However, he doesn't play too much cricket as he gets tired really fast and enjoys playing marbles. He is a Muslim boy and respects Ish like a Guru. He too, like Ish is patriotic at heart. He denies the offer of Australian scholarship and wants to play in the Indian side.

BITTO MAMA:
He is the maternal uncle of Omi. Mama runs the trust of the temple and agrees to rent the place to the three friends for the Cricket Shop business. He is an active member of a Hindu political Party. He follows the preachings of Parekh-ji, a political-cum-spiritual leader and has complete faith in him. He has locked his horns with Ali's father who belongs to the Secular Party. He has a son Dhiraj. Mama is not fond of Govind as he is an agnostic. He is the main antagonist of the story.